Skip to main content

Custom Rendering API

The Custom Rendering API allows developers to circumvent MapML's rendering and draw anything within HTML's domain onto the map.

Custom Tiles

To render custom tiles using JavaScript, listen for the tileloadstart event on a templated layer's <map-link rel="tile"> element.

tileloadstart Event

This event is fired when a tile is first being created, the event contains the following structure in its detail property:

x: 1, // tilematrix x value of the tile loaded
y: 2, // tilematrix y value of the tile loaded
zoom: 3, // zoom level of the tile loaded
appendTile: function appendTile ( customTile ) {...} // pass custom tile as an argument to function


The map:

<mapml-viewer projection="OSMTILE" zoom="0" lat="45" lon="-75" controls>
<layer- label="Custom Tiles" checked>
<map-meta name="zoom" content="min=0,max=23" ></map-meta>
<map-extent units="OSMTILE">
<map-input name="zoomLevel" type="zoom" min="0" max="23" value="1" ></map-input>
<map-input name="row" type="location" axis="row" units="tilematrix" min="0" max="2" ></map-input>
<map-input name="col" type="location" axis="column" units="tilematrix" min="0" max="2" ></map-input>
<!-- listen for the tileloadstart event on this element -->
<map-link rel="tile" title="" tref="" ></map-link>

The JavaScript for creating custom tiles:

let layer = document.querySelector("body > mapml-viewer > layer- > map-extent > map-link");
layer.addEventListener("tileloadstart", (e) => {
let customTile = document.createElement("p");
customTile.innerHTML = `x: {e.detail.x} y: {e.detail.y} zoom: {e.detail.zoom}`;

In this example the customTile is an HTML <p>, but you can use any HTML Element. Simply append the created element using the (tileloadstart event).detail.appendTile() function, passing the custom tile as an argument of the function.

Custom Image


Needs to be implemented.